playstrategy.org

 
FEN
[Event "Mini Xiangqi Shield Arena"] [Site "https://playstrategy.org/VMkHa6yI"] [Date "2024.01.07"] [P1 "Variant_Checkers"] [P2 "oruro"] [Result "1-0"] [UTCDate "2024.01.07"] [UTCTime "12:23:41"] [P1Elo "1742"] [P2Elo "1554"] [P1RatingDiff "+13"] [P2RatingDiff "-10"] [Variant "Mini Xiangqi"] [TimeControl "3+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. f1f3 f7f5 2. f3d3 f5d5 3. a2b2?! { (0.60 → 0.00) Inaccuracy. The following was best. } (3. g2f2) 3... b7b4?? { (0.00 → 3.91) Blunder. The following was best. } (3... b7b1 4. a1b1 g6f6 5. b1a1 e6e5 6. g2g3 e5e4 7. g1g2 a6a5 8. g3f3 g7g2 9. e1g2 e4d4 10. d3d5) 4. b1b4 c6c5 5. b4d4 c5c4 6. d3d5 c7d5 7. d4d3 e6e5 8. g2f2 e5e4 9. f2f3 g7f7? { (2.84 → 5.33) Mistake. The following was best. } (9... e4d4 10. d3e3 d6c6 11. e3a3 a6b6 12. a3a4 a7a6 13. e2e3 g6g5 14. b2b3 g7g6 15. d2d3 d4d3 16. e3d3) 10. g1g6 f7f3?! { (5.63 → 23.49) Inaccuracy. The following was best. } (10... e4d4 11. d3d5) 11. g6d6 d7c7 12. a1a6?! { (21.07 → 5.33) Inaccuracy. The following was best. } (12. d6d7) 12... a7a6 13. d6a6 f3f1 14. b2b3 e4e3 15. c1a2 e3d3 16. d2d3 e7f5?! { (5.54 → 8.79) Inaccuracy. The following was best. } (16... f1f4 17. a6a7) 17. a6a5 d5e7 18. a5c5 c7d7 19. c5c4 f5g3? { (7.76 → Mate in 11) Your opponent can now force a win. The following was best. } (19... f1g1 20. c4c5) 20. c4d4 d7c7 21. d4g4?! { (Mate in 10 → 12.40) Lost forced winning sequence. The following was best. } (21. d3e3 f1e1 22. d1d2 e1e2 23. d2d1 e2e1 24. d1d2 e7d5 25. d4d5 e1e2 26. d2d1 e2d2 27. d5d2 g3e4) 21... g3e2 22. g4e4 e7f5?! { (10.86 → Mate in 6) Your opponent can now force a win. The following was best. } (22... c7d7 23. e4e2) 23. e4e2?! { (Mate in 6 → 21.04) Lost forced winning sequence. The following was best. } (23. d3e3 f1f4 24. e4f4 f5d6 25. a2b4 e2c1 26. b4a6 c7c6 27. f4f6 c1a2 28. f6d6) 23... f1g1?! { (21.04 → Mate in 8) Your opponent can now force a win. The following was best. } (23... c7d7 24. a2b4) 24. b3b4?! { (Mate in 8 → 16.64) Lost forced winning sequence. The following was best. } (24. e2e5 g1g5 25. e1f3 g5g4 26. e5f5 g4g6 27. a2b4 c7d7 28. d3d4 d7e7 29. f5f7 e7e6 30. d4d5 g6g5) 24... f5g3?! { (16.64 → Mate in 7) Your opponent can now force a win. The following was best. } (24... c7d7 25. e2e5) 25. e2e7 c7c6 26. b4b5 g3f5 27. e7e6 c6c7 28. b5b6 f5g7 29. e6e7 { P1 wins by checkmate. } 1-0
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting