playstrategy.org

 
FEN
[Event "Cycle Crazyhouse Arena"] [Site "https://playstrategy.org/5SyXBOFO"] [Date "2026.09.24"] [P1 "PST-Greedy-Tom"] [P2 "Sdrf_tajik"] [Result "0-1"] [UTCDate "2026.09.24"] [UTCTime "20:14:10"] [P1Elo "1053"] [P2Elo "1885"] [P1RatingDiff "+0"] [P2RatingDiff "+1"] [P1Title "BOT"] [Variant "Crazyhouse"] [TimeControl "3+2"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. e3?! { (0.15 → -0.37) Inaccuracy. The following was best. } { A00 Van't Kruijs Opening } (1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Nc3 Bc5 5. d3 d6) 1... c6?! { (-0.37 → 0.37) Inaccuracy. The following was best. } (1... d5 2. d4) 2. Qg4? { (0.37 → -0.68) Mistake. The following was best. } (2. e4 Qa5) 2... e6?? { (-0.68 → 1.00) Blunder. The following was best. } (2... d5 3. Qg3) 3. Nc3?! { (1.00 → 0.39) Inaccuracy. The following was best. } (3. Qg3) 3... Nf6?! { (0.39 → 1.39) Inaccuracy. The following was best. } (3... d5 4. d4) 4. Qg5?! { (1.39 → 0.55) Inaccuracy. The following was best. } (4. Qg3) 4... d5 5. Be2?! { (0.77 → 0.00) Inaccuracy. The following was best. } (5. Nf3) 5... Nbd7 6. d4 h6?? { (-0.37 → 1.58) Blunder. The following was best. } (6... Bb4 7. Nf3) 7. Qf4?? { (1.58 → -0.45) Blunder. The following was best. } (7. Qg3 Qb6) 7... g6?? { (-0.45 → 2.30) Blunder. The following was best. } (7... Bb4 8. Bd2) 8. b3?? { (2.30 → -6.23) Blunder. The following was best. } (8. Bd2 Rg8 9. Nf3 Nh5 10. Qh4 Qxh4 11. Nxh4 Nhf6 12. Nf3 Q@b8 13. Q@f4 g5 14. Qxb8 Rxb8) 8... Bg7?? { (-6.23 → 1.43) Blunder. The following was best. } (8... Qa5 9. Bd2 Bb4 10. Nf3 Bxc3 11. O-O Bxd2 12. Nxd2 B@g5 13. Qd6 Qxd2 14. B@b4 Ne4 15. Qxd7+) 9. Ba3?? { (1.43 → -1.99) Blunder. The following was best. } (9. Nf3 Nh5) 9... Qa5 10. b4?? { (-2.47 → -19.93) Blunder. The following was best. } (10. Bb2 Bf8) 10... Qxa3 11. Nb1 Qb2 12. e4 Nxe4 13. h4?! { (-30.00 → Mate in 7) Your opponent can now force a win. The following was best. } (13. Nf3) 13... Qxa1 14. Rh3 Qxb1+ 15. Bd1 Qxb4+ 16. c3 Qb2 17. c4 B@d2+ 18. Qxd2 Qxd2+ 19. Kf1 Qxf2# { P2 wins by checkmate. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting