playstrategy.org

 
FEN
[Event "Weekly King of the Hill Arena"] [Site "https://playstrategy.org/6xHD8lRl"] [Date "2024.08.29"] [P1 "happy_player"] [P2 "FluffyBear"] [Result "0-1"] [UTCDate "2024.08.29"] [UTCTime "23:02:50"] [P1Elo "1150"] [P2Elo "1617"] [P1RatingDiff "-63"] [P2RatingDiff "+14"] [Variant "King of the Hill"] [TimeControl "3+2"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. e3 { A00 Van't Kruijs Opening } d5 2. d3? { (0.35 → -0.79) Mistake. The following was best. } (2. d4 Nf6) 2... e5 3. Nc3?! { (-0.50 → -1.44) Inaccuracy. The following was best. } (3. d4 Nc6) 3... Nf6 4. Nf3 Bg4 5. Be2 Nc6 6. e4? { (-0.92 → -2.15) Mistake. The following was best. } (6. d4 e4 7. Ne5 Bxe2 8. Qxe2 Bd6 9. Nxc6 bxc6 10. O-O Qd7 11. f4 O-O 12. h3 c5) 6... d4?! { (-2.15 → -1.15) Inaccuracy. The following was best. } (6... Bb4 7. O-O Bxc3 8. bxc3 dxe4 9. Ng5 Bxe2 10. Qxe2 exd3 11. cxd3 Qe7 12. Ne4 O-O-O 13. Bg5) 7. Nb5 a6 8. Nxc7+?? { (-1.44 → -4.47) Blunder. The following was best. } (8. Na3 Bxa3 9. bxa3 Nd5 10. Nxd4 Nxd4 11. Bxg4 Ke7 12. Bb2 c5 13. Bf3 Kd6 14. O-O Qf6) 8... Qxc7 9. c4 Bb4+ 10. Bd2 O-O 11. Bxb4 Nxb4 12. O-O Rac8 13. h3 Bh5 14. g3 Rfe8 15. g4?! { (-3.31 → -4.39) Inaccuracy. The following was best. } (15. a3 Nc6 16. Kg2 a5 17. Rb1 Qd6 18. Nh4 Bxe2 19. Qxe2 g6 20. Qd2 Kg7 21. b4 axb4) 15... Bg6 16. g5?! { (-4.38 → -6.36) Inaccuracy. The following was best. } (16. Nh4 h6 17. Nf5 Nc6 18. Kh2 Nd7 19. Rb1 b6 20. Qd2 a5 21. a3 Nc5 22. b4 Ne6) 16... Nd7?! { (-6.36 → -4.36) Inaccuracy. The following was best. } (16... Nxe4) 17. Nh4 Nf8 18. Nxg6?! { (-3.70 → -5.69) Inaccuracy. The following was best. } (18. a3 Nc6) 18... Nxg6 19. Bh5?! { (-5.17 → -8.67) Inaccuracy. The following was best. } (19. Kh2 Nc6 20. a3 a5 21. Qd2 Nf4 22. Rg1 Ra8 23. Rg4 g6 24. Rag1 Reb8 25. Bd1 a4) 19... Nf4 20. Bxf7+ Qxf7 21. Qa4?! { (-15.32 → Mate in 10) Your opponent can now force a win. The following was best. } (21. Qg4 Nbxd3) 21... Nbxd3?! { (Mate in 10 → -21.69) Lost forced winning sequence. The following was best. } (21... Qe6 22. f3 Qxh3 23. Rf2 Qg3+ 24. Kf1 Nh3 25. Rg2 Qxf3+ 26. Ke1 Qxg2 27. Qxb4 Nf4 28. Kd1) 22. Rad1 Nxb2 23. Qc2 Nxd1 24. Qxd1 Nxh3+ 25. Kh2 Nxg5 26. Kg3 Rxc4 27. Kh4?! { (-30.41 → Mate in 3) Your opponent can now force a win. The following was best. } (27. Kg2 Rc3) 27... Qf4+ 28. Kh5 g6+ 29. Kh6 Nxe4# { P2 wins by checkmate. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting