playstrategy.org

 
FEN
[Event "SuperPandaCheckmate Arena"] [Site "https://playstrategy.org/RrSKJIII"] [Date "2023.02.13"] [P1 "SuperPanda_Checkmate"] [P2 "Space_Of_Chess"] [Result "1-0"] [UTCDate "2023.02.13"] [UTCTime "11:57:17"] [P1Elo "1741"] [P2Elo "1500"] [P1RatingDiff "+118"] [P2RatingDiff "-160"] [Variant "Mini Shogi"] [TimeControl "3+0"] [ECO "?"] [Opening "?"] [Termination "Time forfeit"] [Annotator "playstrategy.org"] 1. a2a3?? { (0.15 → -8.53) Blunder. The following was best. } (1. d1c2 d5d4 2. b1b2 b5c4 3. c2b1 a5b5 4. b2c2 c4d5 5. c1b2 d4c4 6. a2a3 c4d4 7. e1d1 e4e3) 1... c5c4?? { (-8.53 → -0.34) Blunder. The following was best. } (1... a5a3 2. b1a2 a3a2 3. a1a2 b5c4 4. a2b1 G@a2 5. b1c2 d5d4 6. d1e2 c4e2 7. e1e2 B@d3 8. c2d1) 2. a3a4?? { (-0.34 → -19.63) Blunder. The following was best. } (2. b1b2) 2... b5a4 3. b1a2?! { (-25.39 → Mate in 5) Your opponent can now force a win. The following was best. } (3. e1e4 e5e4) 3... a4d1+ 4. e1d1 a5a2 5. a1a2 d5d4?? { (Mate in 3 → -2.22) Lost forced winning sequence. The following was best. } (5... B@b3 6. a2a3 P@a4 7. a3b4 G@b5) 6. B@d2?? { (-2.22 → Mate in 3) Your opponent can now force a win. The following was best. } (6. c1c2) 6... d4d3? { (Mate in 3 → -9.00) Lost forced winning sequence. The following was best. } (6... B@b3 7. a2a3 P@a4 8. a3b4 G@b5) 7. c1b2 d3d2?? { (-14.00 → -3.71) Blunder. The following was best. } (7... B@c2) 8. d1d2 G@d3?? { (-3.36 → 2.62) Blunder. The following was best. } (8... B@e3) 9. d2d3 c4d3 10. G@c5?? { (3.32 → -24.33) Blunder. The following was best. } (10. R@a5) 10... B@c4?? { (-24.33 → -2.23) Blunder. The following was best. } (10... R@a5) 11. b2b3?? { (-2.23 → Mate in 6) Your opponent can now force a win. The following was best. } (11. c5c4 d3c4) 11... c4b3 12. a2b3 B@c2 13. b3c3 S@d4 14. c3b2 R@b1 15. b2a2 P@c4 16. B@d5?? { (Mate in 1 → Mate in 2) Lost forced winning sequence. The following was best. } (16. R@d5) 16... c2b3 17. a2b1 b3c2?? { (-7.23 → 2.53) Blunder. The following was best. } (17... d4c5) 18. b1a2 c2b3 19. a2b3 e4e3?! { (31.66 → Mate in 4) Your opponent can now force a win. The following was best. } (19... d4c5 20. R@a5) 20. b3b4 e3e2 21. b4b5 e2e1+ 22. G@e4 d3e4 23. R@d3 e1e2?? { (1.32 → Mate in 5) Your opponent can now force a win. The following was best. } (23... e4d3) 24. d3d4 e5d4 25. R@d1 e2d1 26. B@d2 R@b4?? { (Mate in 9 → 17.82) Lost forced winning sequence. The following was best. } (26... R@b2 27. S@b4 e4d5 28. d2c3 c4c3 29. c5d5 d4d5 30. S@c4 d5e4 31. c4b3 B@e2 32. b3c4 e2c4 33. b5a4) 27. b5b4?? { (17.82 → -1.86) Blunder. The following was best. } (27. d2b4) 27... R@b5?? { (-1.86 → Mate in 8) Your opponent can now force a win. The following was best. } (27... R@b2) 28. b4b5 G@b3 29. b5a4 d1d2 30. a4b3 e4e3?! { (26.93 → Mate in 3) Your opponent can now force a win. The following was best. } (30... B@d1 31. b3b4) 31. G@b2 c4c3 32. b2c3 { P1 wins on time. } 1-0
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting