playstrategy.org

 
FEN
[Event "Yearly Crazyhouse Arena"] [Site "https://playstrategy.org/AXf19REM"] [Date "2023.06.16"] [P1 "PST-Greedy-Tom"] [P2 "Xray"] [Result "0-1"] [UTCDate "2023.06.16"] [UTCTime "19:03:33"] [P1Elo "1262"] [P2Elo "1160"] [P1RatingDiff "-7"] [P2RatingDiff "+12"] [P1Title "BOT"] [Variant "Crazyhouse"] [TimeControl "3+2"] [ECO "B00"] [Opening "King's Pawn"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. e4 { B00 King's Pawn } b5?? { (0.35 → 3.58) Blunder. The following was best. } (1... e5 2. Nf3 Nc6 3. Bc4 Bc5 4. Nc3 Nf6 5. d3 O-O 6. O-O) 2. Bxb5 Nf6 3. e5 Nd5?! { (4.57 → 6.07) Inaccuracy. The following was best. } (3... Bb7 4. Nf3) 4. P@c5?? { (6.07 → 2.22) Blunder. The following was best. } (4. Nf3) 4... c6? { (2.22 → 3.61) Mistake. The following was best. } (4... Ba6) 5. Bd3?? { (3.61 → 0.13) Blunder. The following was best. } (5. Be2 d6 6. d4 dxc5 7. dxc5 Qa5+ 8. c3 Qxc5 9. P@e4 Nc7 10. Nf3 Qb6 11. Na3 P@d5) 5... Nb4?? { (0.13 → 3.06) Blunder. The following was best. } (5... d6 6. cxd6) 6. Bf5? { (3.06 → 1.53) Mistake. The following was best. } (6. Bc4 d5) 6... e6 7. Be4 Bxc5 8. Qh5?? { (2.39 → -2.45) Blunder. The following was best. } (8. d4) 8... g6?? { (-2.45 → 0.78) Blunder. The following was best. } (8... P@d5 9. a3) 9. Qh6?? { (0.78 → -0.83) Blunder. The following was best. } (9. Qe2) 9... d5?? { (-0.83 → 1.45) Blunder. The following was best. } (9... Ba6 10. d4) 10. exd6 Qxd6?? { (2.47 → 7.38) Blunder. The following was best. } (10... Qf6 11. Nf3) 11. P@d7+?? { (7.38 → -13.13) Blunder. The following was best. } (11. P@g7 Qe5 12. gxh8=R+ Qxh8 13. d4 Bf8 14. Qf4 P@d6 15. Nf3 P@f5 16. Bd2 N4a6 17. Bd3 P@f6) 11... Bxd7? { (-13.13 → -4.76) Mistake. The following was best. } (11... Nxd7) 12. d4? { (-4.76 → -19.02) Mistake. The following was best. } (12. Nc3 Qe5 13. Kf1 P@d5 14. d4 Bxd4 15. Nge2 dxe4 16. Bf4 Bxc3 17. bxc3 P@d3 18. cxd3 exd3) 12... Qxd4 13. Bf3?! { (-16.76 → Mate in 4) Your opponent can now force a win. The following was best. } (13. Qf4 e5) 13... Qxf2+ 14. Kd1 Qxc2+ 15. Ke1 Nd3+ 16. Kf1 Nxc1 17. Nh3 P@e2+ 18. Ke1 Bb4+ 19. Nd2 Qxd2+ 20. Qxd2 Bxd2+ 21. Kxd2 B@h6+ 22. Ke1 Q@d2+ 23. Kf2 e1=Q# { P2 wins by checkmate. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting