playstrategy.org

 
FEN
[Event "Crazyhouse Shield Arena"] [Site "https://playstrategy.org/TaEE2lBB"] [Date "2023.12.21"] [P1 "PST-Greedy-Tom"] [P2 "Irritator"] [Result "0-1"] [UTCDate "2023.12.21"] [UTCTime "18:26:47"] [P1Elo "1193"] [P2Elo "2102"] [P1RatingDiff "-1"] [P2RatingDiff "+1"] [P1Title "BOT"] [Variant "Crazyhouse"] [TimeControl "3+2"] [ECO "B00"] [Opening "Pirc Defense"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. e4 d6?? { (0.35 → 2.22) Blunder. The following was best. } { B00 Pirc Defense } (1... e5 2. Nf3 Nc6 3. Bc4 Bc5 4. Nc3 Nf6 5. d3 O-O 6. O-O) 2. Qh5?? { (2.22 → -2.15) Blunder. The following was best. } (2. Nc3 Nc6) 2... Nf6 3. Bb5+?? { (-1.97 → -7.38) Blunder. The following was best. } (3. Qf3 Nc6) 3... c6 4. Bxc6+ Nxc6 5. P@d7+ Bxd7 6. Qb5 Qb6 7. Qxb6 axb6 8. Q@g5 Nxe4 9. Qd5 Q@e5 10. Qxe5 Nxe5 11. Q@d5 B@c6 12. Qd4 Q@c5 13. Qxc5 dxc5 14. Q@e3 e6 15. Ne2 P@d4 16. Qf4 Q@f6 17. Qxf6 gxf6 18. Q@b3?! { (-32.08 → Mate in 10) Your opponent can now force a win. The following was best. } (18. Q@f1 Bb5) 18... P@f3?! { (Mate in 10 → -50.73) Lost forced winning sequence. The following was best. } (18... Q@d1+ 19. Kxd1 Nxf2+ 20. Ke1 Nxh1 21. Q@f1 P@f2+ 22. Qxf2 Nxf2 23. Qxe6+ Bxe6 24. P@d7+ Bexd7 25. Kxf2) 19. gxf3 Nxf3+ 20. Qxf3 Nxd2?? { (-21.00 → 1.62) Blunder. The following was best. } (20... Q@e5) 21. N@c7+?? { (1.62 → -10.16) Blunder. The following was best. } (21. Qxf6) 21... Kd8 22. Qxf6+ Kxc7 23. Qe5+ Bd6 24. Qxh8 Nf3+ 25. Kd1 Rxh8 26. h3?! { (-41.92 → Mate in 7) Your opponent can now force a win. The following was best. } (26. Na3 P@g2 27. Re1 Q@f1 28. Bd2 Qxe1+ 29. Bxe1 Q@f1 30. Q@g1 Nxg1 31. Nxg1 Qxg1) 26... N@e4?! { (Mate in 7 → -50.25) Lost forced winning sequence. The following was best. } (26... P@d3 27. R@c8+ Bxc8 28. Be3 dxc2+ 29. Kc1 Q@d1+ 30. Rxd1 cxd1=Q+ 31. Kxd1 R@e1+ 32. Kc2 Q@d1#) 27. R@g2?! { (-50.25 → Mate in 6) Your opponent can now force a win. The following was best. } (27. Bf4 Nxf2+) 27... Rg8?! { (Mate in 6 → -50.61) Lost forced winning sequence. The following was best. } (27... P@d3 28. cxd3 Q@e1+ 29. Rxe1 P@c2+ 30. Kxc2 Nxe1+ 31. Kd1 Q@c2+ 32. Kxe1 R@d1#) 28. P@g7?! { (-50.61 → Mate in 6) Your opponent can now force a win. The following was best. } (28. Bg5 Rxg5) 28... Rxg7?! { (Mate in 6 → -63.15) Lost forced winning sequence. The following was best. } (28... P@d3 29. cxd3 Q@e1+ 30. Rxe1 P@c2+ 31. Kxc2 Nxe1+ 32. Kd1 Q@c2+ 33. Kxe1 R@d1#) 29. P@g3?! { (-63.15 → Mate in 6) Your opponent can now force a win. The following was best. } (29. Bg5 Rxg5) 29... Ne5?! { (Mate in 6 → -46.98) Lost forced winning sequence. The following was best. } (29... P@d3 30. cxd3 Q@e1+ 31. Rxe1 P@c2+ 32. Kxc2 Nxe1+ 33. Kd1 P@c2+ 34. Kxe1 R@d1#) 30. Bh6?! { (-46.98 → Mate in 8) Your opponent can now force a win. The following was best. } (30. f3 Q@d3+ 31. cxd3 P@c2+ 32. Kxc2 Q@c4+ 33. dxc4 d3+ 34. Kd1 P@c2+ 35. Ke1 Nxf3+ 36. Kf1 dxe2+) 30... P@f3 31. Bxg7 fxe2+ 32. Kxe2 P@f3+ 33. Kd1 Q@e2+ 34. Kc1 fxg2 35. Rg1 R@e1+ 36. Rxe1 Qxe1+ 37. R@d1 g1=Q 38. Rxe1 Qxe1+ 39. Q@d1 N@e2# { P2 wins by checkmate. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting