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FEN
[Event "Atom Bomb That is Going Boom Arena"] [Site "https://playstrategy.org/XFFXba07"] [Date "2024.05.17"] [P1 "Tsunami"] [P2 "Clay"] [Result "0-1"] [UTCDate "2024.05.17"] [UTCTime "23:56:04"] [P1Elo "1407"] [P2Elo "1444"] [P1RatingDiff "-6"] [P2RatingDiff "+5"] [Variant "Atomic"] [TimeControl "4+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. e4 d5 2. Nc3 Bg4? { (0.89 → 2.45) Mistake. The following was best. } (2... e5) 3. f3 dxe4?? { (2.19 → 11.26) Blunder. The following was best. } (3... Bh3 4. Nb5) 4. Nd5 e5 5. Nxc7 Bb4 6. c3 Rd8 7. d4 Bf5?! { (22.99 → Mate in 6) Your opponent can now force a win. The following was best. } (7... Be6 8. Bb5+) 8. cxb4?! { (Mate in 6 → 11.06) Lost forced winning sequence. The following was best. } (8. Bc4 Be6 9. Qe2 e4 10. fxe4 Ra8 11. Bxe6+ Kd7 12. Qe7+ Kc8 13. Qxb7#) 8... Bc2 9. Qd2 Bd3 10. Bxd3?? { (9.15 → Mate in 9) Your opponent can now force a win. The following was best. } (10. Qxd3) 10... exd4 11. f4 Rd1+ 12. Ke2 Re1+ 13. Kd3 Re3+ 14. Kd4 Re4+ 15. Kd5 Re6 16. Kc5 Rc6+ 17. Kd5 Ne7+ 18. Ke5 g5 19. Kd4 Rc5 20. fxg5 Nf5+ 21. Ke4 Rg8 22. Bg5 f6?? { (Mate in 5 → -5.13) Lost forced winning sequence. The following was best. } (22... Rg6 23. Kf3 Re6 24. Bf6 Re3+ 25. Kg4 Nh6+ 26. Kh4 Rh5#) 23. Kd3?? { (-5.13 → Mate in 8) Your opponent can now force a win. The following was best. } (23. Rc1 Ne3) 23... Rc4?! { (Mate in 8 → -48.28) Lost forced winning sequence. The following was best. } (23... Kd8 24. Nf3 Rc3+ 25. Kd2 Rc2+ 26. Kd3 b5 27. Bxf6 Rg4 28. Ke3 Rd2 29. Ne5 Re4+ 30. Kf3) 24. b3?! { (-48.28 → Mate in 5) Your opponent can now force a win. The following was best. } (24. Nf3) 24... fxg5?? { (Mate in 5 → 0.00) Lost forced winning sequence. The following was best. } (24... Rd4+ 25. Kc2 Rd2+ 26. Kc1 Rd1+ 27. Kc2 Nd4+ 28. Kc3 Nxb3#) 25. Re1+ Kd7 26. Re7+ Kd6 27. Re5 Rgg4 28. Rd5+ Ke6 29. Re5+ Kd6 30. Re7?? { (0.00 → Mate in 4) Your opponent can now force a win. The following was best. } (30. Re6+ Kd7 31. Re7+ Kd8 32. Rd7+ Ke8 33. Rd8+ Ke7 34. Rd7+ Ke8) 30... Rgd4+ 31. Ke3 Re4+ 32. Kd3 Rc3+ 33. Kd2 Re2+ 34. Kd1 Rc1# { P2 wins by checkmate. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting