playstrategy.org

 
FEN
[Event "Weekly Atomic Arena"] [Site "https://playstrategy.org/asuhXpjF"] [Date "2024.03.29"] [P1 "PST-Greedy-Tom"] [P2 "Pacvi"] [Result "0-1"] [UTCDate "2024.03.29"] [UTCTime "15:16:16"] [P1Elo "1232"] [P2Elo "1737"] [P1RatingDiff "-1"] [P2RatingDiff "+1"] [P1Title "BOT"] [Variant "Atomic"] [TimeControl "3+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. e3 e6 2. Qg4? { (1.22 → -0.14) Mistake. The following was best. } (2. Nh3 h6 3. Nf4 Nf6 4. Nxe6 f5 5. d4 Nc6 6. c3 Qh4) 2... f5? { (-0.14 → 1.22) Mistake. The following was best. } (2... Qh4 3. Kd1 Qh5 4. f3 Qh4 5. Qxh4 f6 6. c3 Ne7 7. h4 Nbc6 8. d4 a5 9. Nd2) 3. Qxg7 Nc6?! { (1.29 → 2.10) Inaccuracy. The following was best. } (3... Qh4 4. g3 Qb4 5. Nc3 Qxb2 6. Nf3 Nc6 7. Ng5 Kf8 8. h4 b5 9. h5 Rb8 10. h6) 4. d4?! { (2.10 → 1.23) Inaccuracy. The following was best. } (4. c3 Qh4) 4... Nb4 5. a4 Nxc2 6. Kd2?? { (0.99 → -3.95) Blunder. The following was best. } (6. Nf3 d6) 6... c5?? { (-3.95 → 0.00) Blunder. The following was best. } (6... Qe7 7. b4 f4 8. Ke1 a5 9. Rc1 axb4 10. Rc3 fxe3 11. Bd3 d5 12. Bf5 Qb4 13. Ke2) 7. Bb5 Kf8 8. Bxd7 Rd8 9. Ne2 cxd4+ 10. Nd4 e5 11. a5?? { (0.00 → Mate in 10) Your opponent can now force a win. The following was best. } (11. b4 exd4+ 12. Kc2 Rd2+ 13. Kc1 Rc2+ 14. Kd1 Rd2+ 15. Kc1) 11... exd4+ 12. Kc3 Rd3+?? { (Mate in 9 → 0.00) Lost forced winning sequence. The following was best. } (12... Rd4 13. f4 Rc4+ 14. Kd2 Rc2+ 15. Ke1 Re2+ 16. Kd1 Rd2+ 17. Ke1 Rd1+ 18. Kf2 Rf1+ 19. Ke2) 13. Kc4 Rd4+ 14. Kc5 Rd5+ 15. Kc4 Rc5+ 16. Kd4 f4 17. exf4 Rd5+ 18. Ke4 Re5+ 19. Kd4 Rd5+ 20. Ke4 h5 21. Rac1 Re5+ 22. Kd3 Re3+?? { (0.00 → 6.92) Blunder. The following was best. } (22... Rd5+ 23. Ke3 Rf5 24. Kd2 Rd5+ 25. Ke3) 23. Kd4 Re4+? { (4.50 → 11.62) Mistake. The following was best. } (23... Re5) 24. Kd3?? { (11.62 → 0.00) Blunder. The following was best. } (24. Kd5) 24... Rd4+ 25. Ke2?? { (0.00 → Mate in 2) Your opponent can now force a win. The following was best. } (25. Ke3 Re4+ 26. Kd3 Rd4+ 27. Ke3) 25... Rd2+ 26. Kf3 Rxf2# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting