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FEN
[Event "Weekly Antichess Arena"] [Site "https://playstrategy.org/eMZ4DrmQ"] [Date "2024.06.15"] [P1 "PST-Greedy-Tom"] [P2 "CyberShredder"] [Result "0-1"] [UTCDate "2024.06.15"] [UTCTime "01:35:43"] [P1Elo "1099"] [P2Elo "1500"] [P1RatingDiff "-4"] [P2RatingDiff "+39"] [P1Title "BOT"] [Variant "Antichess"] [TimeControl "3+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. h3? { (0.15 → -0.96) Mistake. The following was best. } (1. e3 c5) 1... h6?? { (-0.96 → 0.62) Blunder. The following was best. } (1... Nh6) 2. a3? { (0.62 → -0.74) Mistake. The following was best. } (2. d3 e6) 2... a6?? { (-0.74 → 0.82) Blunder. The following was best. } (2... e6 3. c4) 3. f3? { (0.82 → -0.69) Mistake. The following was best. } (3. e3 c5 4. Bxa6 bxa6 5. a4 Qb6 6. Qh5 Qxb2 7. Qxc5 Qxb1 8. Qxc8 Qxc2 9. Qxe8 Qxa4) 3... e6 4. b4?? { (-0.77 → -6.12) Blunder. The following was best. } (4. d3 Bxa3) 4... Bxb4 5. axb4 c5 6. Rxa6 bxa6? { (-1.46 → -0.37) Mistake. The following was best. } (6... Rxa6) 7. bxc5 Qb6 8. cxb6 Ra7? { (-1.26 → -0.09) Mistake. The following was best. } (8... Bb7 9. g4) 9. bxa7 Bb7?? { (-0.23 → 5.28) Blunder. The following was best. } (9... a5 10. axb8=N a4 11. Nxd7 Kxd7 12. Kf2 Ne7 13. Na3 Kc7 14. g3 Nc6 15. g4 Rd8 16. d4) 10. axb8=Q Bxf3 11. Qxe8 Bxg2 12. Qxf7 Bxf1 13. Qxd7 Bxe2 14. Qxe6 Bxd1 15. Qxh6?? { (Mate in 9 → Mate in 9) Lost forced winning sequence. The following was best. } (15. Qxa6 Bxc2 16. Qxh6 Nxh6 17. Nf3 Bxb1 18. d3 Bxd3 19. Bxh6 Rxh6 20. Nh4 Rxh4 21. Kf1 Rxh3) 15... Bxc2?? { (Mate in 9 → Mate in 8) Lost forced winning sequence. The following was best. } (15... Nxh6 16. Kxd1 g5 17. c3 a5 18. Kc2 a4 19. Kb3 axb3 20. c4 g4 21. hxg4 Nxg4 22. Rxh8) 16. Qxa6 Bxb1 17. Qh6 gxh6 18. d3?? { (Mate in 7 → 2.52) Lost forced winning sequence. The following was best. } (18. Nf3 Ba2 19. Ng5 hxg5 20. Rf1 Rxh3 21. Rf3 Rxf3 22. Kf2 Rxf2 23. Ba3 Rxd2 24. Bd6 Rxd6#) 18... Bxd3 19. Bxh6 Nxh6 20. Ne2?? { (1.57 → Mate in 6) Your opponent can now force a win. The following was best. } (20. h4) 20... Bxe2 21. Kxe2 Ng4 22. hxg4 Rxh1 23. Kf1 Rxf1 24. g5 Rf6 25. gxf6# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting