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FEN
[Event "Antichess Shield Arena"] [Site "https://playstrategy.org/kaZP0h2d"] [Date "2026.04.24"] [P1 "wor"] [P2 "PST-Greedy-Tom"] [Result "1-0"] [UTCDate "2026.04.24"] [UTCTime "18:44:00"] [P1Elo "1660"] [P2Elo "1135"] [P1RatingDiff "+8"] [P2RatingDiff "-2"] [P2Title "BOT"] [Variant "Antichess"] [TimeControl "3+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. e3 Na6?? { (2.34 → Mate in 20) Your opponent can now force a win. The following was best. } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7) 2. Bxa6 bxa6 3. Na3?? { (21.49 → 1.98) Blunder. The following was best. } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. e4 Bxe4) 3... h5?? { (1.98 → Mate in 18) Your opponent can now force a win. The following was best. } (3... e6 4. b4) 4. Qxh5 Rxh5 5. h4?? { (Mate in 17 → 2.37) Lost forced winning sequence. The following was best. } (5. Kd1 Rxh2 6. Rxh2 Nh6 7. Rxh6 gxh6 8. Nb5 axb5 9. c4 bxc4 10. d3 cxd3 11. Bd2 f6) 5... Rxh4 6. Rxh4 Nh6?! { (2.68 → 3.46) Inaccuracy. The following was best. } (6... a5 7. Rh6) 7. Rxh6 gxh6 8. Nb5 axb5 9. c4 bxc4 10. d3 cxd3 11. Ke2?? { (Mate in 12 → 3.00) Lost forced winning sequence. The following was best. } (11. Bd2 f6 12. Kd1 a6 13. Nh3 Kf7 14. Kc2 dxc2 15. Rb1 cxb1=B 16. Nf4 Bxa2 17. Nd5 Bxd5) 11... dxe2 12. Nxe2 a6?? { (3.24 → Mate in 10) Your opponent can now force a win. The following was best. } (12... f6 13. a4) 13. Nd4?? { (Mate in 10 → -3.38) Lost forced winning sequence. The following was best. } (13. Nc3 c6 14. Nd5 cxd5 15. e4 dxe4 16. Bxh6 Bxh6 17. Rc1 Bxc1 18. g4 Bxb2 19. f4 exf3) 13... f5 14. Nxf5 Ra7?? { (-2.27 → -0.47) Blunder. The following was best. } (14... e5 15. Nxh6) 15. Nxe7 Kxe7 16. e4?? { (-0.91 → Mate in 17) Your opponent can now force a win. The following was best. } (16. a4 Kd6) 16... Ra8?? { (Mate in 17 → Mate in 6) Lost forced winning sequence. The following was best. } (16... Rb7 17. Bxh6 Rxb2 18. Bxf8 Rxa2 19. Rxa2 Kxf8 20. Rxa6 Bxa6 21. e5 Ke7 22. f3 d5 23. exd6) 17. Bxh6 Bxh6 18. f4 Bxf4 19. g3 Bxg3 20. e5 Bxe5 21. Rc1 Bxb2 22. Rxc7 Qxc7 23. a3 Bxa3# { Game ends by variant rule. } 1-0
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting