playstrategy.org

 
FEN
[Event "King of the Hill Shield Arena"] [Site "https://playstrategy.org/nzwvEFzN"] [Date "2025.11.14"] [P1 "PST-Greedy-Tom"] [P2 "woll"] [Result "0-1"] [UTCDate "2025.11.14"] [UTCTime "12:06:32"] [P1Elo "1126"] [P2Elo "1816"] [P1RatingDiff "+0"] [P2RatingDiff "+1"] [P1Title "BOT"] [Variant "King of the Hill"] [TimeControl "3+2"] [ECO "C41"] [Opening "Philidor Defense"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. e4 e5 2. Nf3 d6?! { (0.71 → 1.48) Inaccuracy. The following was best. } { C41 Philidor Defense } (2... Nc6 3. d4 exd4 4. Nxd4 Nf6 5. Nc3 Bb4 6. Bg5 h6 7. Bh4) 3. Ke2?? { (1.48 → -0.67) Blunder. The following was best. } (3. d4 exd4) 3... Nf6 4. Ke3?? { (-0.61 → -3.20) Blunder. The following was best. } (4. Nc3 c5) 4... Be7?? { (-3.20 → -0.39) Blunder. The following was best. } (4... d5 5. Nxe5) 5. Bb5+?? { (-0.39 → -2.00) Blunder. The following was best. } (5. d4 Ng4+) 5... c6 6. Nxe5?? { (-1.83 → -10.22) Blunder. The following was best. } (6. Ba4 d5) 6... dxe5 7. Bxc6+ Nxc6 8. Qg4?! { (-16.01 → Mate in 9) Your opponent can now force a win. The following was best. } (8. Ke2 Bc5) 8... Bxg4 9. f3 Qd4+ 10. Ke2 Qxe4+ 11. Kf2 Qd4+?! { (Mate in 6 → -40.62) Lost forced winning sequence. The following was best. } (11... Bxf3 12. gxf3 Ng4+ 13. Kg2 Qe2+ 14. Kg3 Qf2+ 15. Kxg4 h5+ 16. Kh3 Qxf3#) 12. Ke2?! { (-40.62 → Mate in 6) Your opponent can now force a win. The following was best. } (12. Ke1 Bf5) 12... Bh5?! { (Mate in 6 → -38.53) Lost forced winning sequence. The following was best. } (12... Kd7 13. d3 Qxd3+ 14. cxd3 Ke6 15. Nc3 Nd5 16. fxg4 Nxc3+ 17. bxc3 Kd5#) 13. d3 O-O-O 14. Be3 Qxb2 15. Bxa7?! { (-40.75 → Mate in 6) Your opponent can now force a win. The following was best. } (15. Nd2 Qxc2) 15... Nxa7?! { (Mate in 6 → -46.57) Lost forced winning sequence. The following was best. } (15... Qxc2+ 16. Nd2 Kd7 17. Rhb1 Bc5 18. Rb5 Kd6 19. Rxc5 Qxc5 20. Bxc5+ Kd5#) 16. Ke3?! { (-46.57 → Mate in 5) Your opponent can now force a win. The following was best. } (16. Na3 Bxa3) 16... Rhe8 17. Nc3 Qxc3 18. Rab1 Bc5+ 19. Ke2 e4 20. Rxb7 exf3+ 21. Kd1 fxg2+ 22. Kc1 Ba3+ 23. Kb1 Kxb7 24. h3 Qb2# { P2 wins by checkmate. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting