playstrategy.org

 
FEN
[Event "Weekly King of the Hill Arena"] [Site "https://playstrategy.org/1LNIY1Il"] [Date "2026.01.20"] [P1 "PST-Greedy-Tom"] [P2 "woll"] [Result "0-1"] [UTCDate "2026.01.20"] [UTCTime "20:25:59"] [P1Elo "1154"] [P2Elo "1868"] [P1RatingDiff "+0"] [P2RatingDiff "+1"] [P1Title "BOT"] [Variant "King of the Hill"] [TimeControl "3+2"] [ECO "D02"] [Opening "Queen's Pawn Game: Zukertort Variation"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. d4 d5 2. Nf3 { D02 Queen's Pawn Game: Zukertort Variation } e6 3. Kd2?? { (0.74 → -1.69) Blunder. The following was best. } (3. c4 Nf6 4. Nc3 Bb4 5. e3 c5 6. Bd2 Nc6 7. a3 Bxc3 8. Bxc3 Ne4 9. Qc2 cxd4) 3... f5?! { (-1.69 → -1.13) Inaccuracy. The following was best. } (3... Nf6 4. e3 Ne4+ 5. Ke2 c5 6. c4 Nc6 7. Nc3 f5 8. g3 Be7 9. Bg2 Kf7 10. h4) 4. Kd3? { (-1.13 → -2.48) Mistake. The following was best. } (4. e3 Nf6) 4... Nf6 5. Bf4 c6? { (-2.86 → -1.27) Mistake. The following was best. } (5... Ne4 6. Qe1 g5 7. Be5 c5 8. c3 Rg8 9. e3 Nc6 10. Kc2 g4 11. Nfd2 Nxe5 12. dxe5) 6. Bxb8? { (-1.27 → -2.94) Mistake. The following was best. } (6. c3 Ne4 7. Qe1 c5 8. e3 g5 9. Be5 Rg8 10. Kc2 c4 11. Bxb8 Rxb8 12. Nbd2 Nxd2) 6... Rxb8 7. Ne5?! { (-3.07 → -4.45) Inaccuracy. The following was best. } (7. e3 Qb6 8. Qc1 c5 9. c4 Bd7 10. Nc3 dxc4+ 11. Kc2 cxd4 12. exd4 Rc8 13. Qg5 Ne4) 7... Bd6? { (-4.45 → -2.67) Mistake. The following was best. } (7... Ne4 8. Qe1) 8. Nxc6?? { (-2.67 → -13.33) Blunder. The following was best. } (8. e3 Qb6) 8... bxc6 9. Qd2 Rxb2 10. Qb4 Rxb4 11. Nd2?! { (-36.01 → Mate in 7) Your opponent can now force a win. The following was best. } (11. g3 Ne4) 11... Ba6+?! { (Mate in 7 → -45.13) Lost forced winning sequence. The following was best. } (11... Qa5 12. Nb3 Rxb3+ 13. axb3 Qxa1 14. e3 Ne4 15. Ke2 Qc3 16. Kf3 Qxc2 17. b4 Qxf2#) 12. Nc4?! { (-45.13 → Mate in 5) Your opponent can now force a win. The following was best. } (12. Ke3 Ng4+) 12... Rxc4 13. Rb1 Qa5 14. Rb8+ Bxb8 15. e4 fxe4+ 16. Ke3 Qc3+ 17. Bd3 Qxd4+ 18. Kd2 exd3 19. cxd3 Bf4+ 20. Ke2 Rc2+ 21. Kd1 Qxd3+ 22. Ke1 Rc1# { P2 wins by checkmate. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting