playstrategy.org

 
FEN
[Event "Weekly No Castling Arena"] [Site "https://playstrategy.org/A3rRllk6"] [Date "2026.03.17"] [P1 "PST-Greedy-Tom"] [P2 "woll"] [Result "0-1"] [UTCDate "2026.03.17"] [UTCTime "22:41:50"] [P1Elo "1034"] [P2Elo "1850"] [P1RatingDiff "+0"] [P2RatingDiff "+0"] [P1Title "BOT"] [Variant "No Castling"] [TimeControl "3+2"] [ECO "A01"] [Opening "Nimzo-Larsen Attack: Dutch Variation"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. b3?! { (0.15 → -0.55) Inaccuracy. The following was best. } (1. d4) 1... f5?! { (-0.55 → 0.37) Inaccuracy. The following was best. } { A01 Nimzo-Larsen Attack: Dutch Variation } (1... e5 2. Bb2 Nc6 3. e4 Bc5 4. Nf3 d6 5. Bc4 a6 6. h3) 2. e3 e5 3. Qh5+? { (0.61 → -0.68) Mistake. The following was best. } (3. Bb2 Nc6) 3... g6 4. Qf3?! { (-0.66 → -1.49) Inaccuracy. The following was best. } (4. Qd1) 4... Nf6?! { (-1.49 → -0.83) Inaccuracy. The following was best. } (4... d5) 5. Bb5? { (-0.83 → -2.43) Mistake. The following was best. } (5. c4) 5... c6 6. Bc4?! { (-1.92 → -2.58) Inaccuracy. The following was best. } (6. Bf1) 6... d5 7. Bd3?? { (-2.61 → -5.51) Blunder. The following was best. } (7. Bf1 Kf7 8. h4 Bd6 9. Qd1 h6 10. Be2 Be6 11. Kf1 Kg7 12. d4 Nbd7 13. c4 Rc8) 7... e4 8. Bxe4 fxe4 9. Qf4 Bg7 10. Qe5+ Kf7 11. Ne2 Nbd7?! { (-12.31 → -6.11) Inaccuracy. The following was best. } (11... Nh5) 12. Qd4?! { (-6.11 → -12.20) Inaccuracy. The following was best. } (12. Qf4 Nc5 13. Qh4 h6 14. f3 exf3 15. gxf3 Bf5 16. Ba3 g5 17. Qf2 Nfd7 18. e4 Bxa1) 12... Rf8 13. Nf4 c5 14. Qa4 Nb6 15. Qb5 Qd6 16. Ne2 Bd7 17. Qa5 Kg8 18. h4 Ng4 19. d4 exd3 20. Nd4 cxd4 21. exd4?! { (-31.48 → Mate in 8) Your opponent can now force a win. The following was best. } (21. Bd2 dxe3) 21... Rae8+ 22. Kd1 Nxf2+ 23. Kd2 dxc2 24. Kxc2 Nxh1?! { (Mate in 7 → -45.53) Lost forced winning sequence. The following was best. } (24... Bf5+ 25. Kb2 Re2+ 26. Bd2 Rc8 27. Qc3 Rxc3 28. Nxc3 Nc4+ 29. bxc4 Qb4+ 30. Kc1 Qa3#) 25. Qxa7?! { (-45.53 → Mate in 4) Your opponent can now force a win. The following was best. } (25. Bd2 Rf2) 25... Bxd4 26. Nc3 Rc8 27. Qxb7 Rxc3+ 28. Kd2 Qf4+ 29. Kd1 Qf1+ 30. Kd2 Rf2# { P2 wins by checkmate. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting