playstrategy.org

 
FEN
[Event "Weekly Othello Arena"] [Site "https://playstrategy.org/AfQsVMHw"] [Date "2023.04.14"] [P1 "PST-Greedy-Tom"] [P2 "fish224"] [Result "0-1"] [UTCDate "2023.04.14"] [UTCTime "15:16:02"] [P1Elo "1480"] [P2Elo "1260"] [P1RatingDiff "-28"] [P2RatingDiff "+25"] [P1Title "BOT"] [Variant "Othello"] [TimeControl "3+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. P@f4 P@d3? { (0.78 → 2.25) Mistake. The following was best. } (1... P@f3 2. P@e3) 2. P@c3?? { (2.25 → 0.33) Blunder. The following was best. } (2. P@c5 P@d6 3. P@c6 P@f5 4. P@c4 P@b6 5. P@d7 P@e6 6. P@c7 P@e3 7. P@b4 P@b5 8. P@a4 P@a5) 2... P@f5 3. P@d2?? { (-0.38 → -2.02) Blunder. The following was best. } (3. P@e3 P@c4) 3... P@d1?? { (-2.02 → -0.16) Blunder. The following was best. } (3... P@f3 4. P@d6) 4. P@e3 P@f3 5. P@g5?! { (1.57 → 0.73) Inaccuracy. The following was best. } (5. P@c5 P@c2) 5... P@b3?? { (0.73 → 4.99) Blunder. The following was best. } (5... P@g3 6. P@g6) 6. P@d6 P@h6 7. P@c5?? { (4.51 → 1.32) Blunder. The following was best. } (7. P@e2 P@f6) 7... P@b5?? { (1.32 → 8.80) Blunder. The following was best. } (7... P@f6 8. P@g3) 8. P@b4 P@d7 9. P@a5?? { (6.98 → -1.04) Blunder. The following was best. } (9. P@f2 P@e2) 9... P@a3 10. P@e1?? { (0.03 → -1.96) Blunder. The following was best. } (10. P@h5 P@h4) 10... P@b6?? { (-1.96 → 13.70) Blunder. The following was best. } (10... P@f1 11. P@f6) 11. P@c1 P@b2 12. P@c7 P@b8 13. P@f2 P@c4 14. P@e7 P@e2 15. P@g4 P@f1 16. P@g6 P@c2 17. P@d8 P@f8 18. P@f6 P@f7 19. P@e8 P@c8 20. P@a4?? { (23.78 → -17.03) Blunder. The following was best. } (20. P@e6) 20... P@h5?? { (-17.03 → Mate in 12) Your opponent can now force a win. The following was best. } (20... P@a6) 21. P@a1 P@a2 22. P@h4 P@b1 23. P@h7 P@g3 24. P@g1 P@e6 25. P@h2?? { (Mate in 8 → Mate in 7) Lost forced winning sequence. The following was best. } (25. P@c6 P@a6 26. P@a7 P@h3 27. P@g2 P@h8 28. P@g8 P@g7 29. P@a8 P@b7 30. a1a1 P@h1 31. P@h2 h1h1) 25... P@h3 26. P@a6 P@h8 27. P@g8 P@h1 28. P@a8 P@g7 29. P@g2 P@c6 30. a1a1 P@a7 31. P@b7 { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
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