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FEN
[Event "Atomic Shield Arena"] [Site "https://playstrategy.org/MxYVFRhW"] [Date "2024.09.08"] [P1 "RomanTkhoruk"] [P2 "meredy"] [Result "0-1"] [UTCDate "2024.09.08"] [UTCTime "12:44:21"] [P1Elo "1528"] [P2Elo "1559"] [P1RatingDiff "-28"] [P2RatingDiff "+48"] [Variant "Atomic"] [TimeControl "3+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. Nf3 f6 2. Nd4? { (1.90 → 0.51) Mistake. The following was best. } (2. e3 d5 3. Ng5 fxg5 4. Qh5+ g6 5. Qe5 Be6 6. Qxc7 b5) 2... e6?? { (0.51 → 4.61) Blunder. The following was best. } (2... Nh6) 3. Nc3?? { (4.61 → 0.30) Blunder. The following was best. } (3. Nb5 Na6) 3... c6?? { (0.30 → 2.33) Blunder. The following was best. } (3... Nh6 4. h3 Na6 5. Ncb5 Nb4 6. Nxc7 Nxc2 7. a3 e5 8. e3 b5 9. Rc1 Rc8 10. Rc7) 4. e3 d5?? { (2.15 → 4.51) Blunder. The following was best. } (4... g6 5. Ndb5 cxb5 6. Nb5 Bd6 7. Nxa7 Qa5 8. b4 Qf5 9. f4 Qxc2 10. Rc1 Ne7 11. Rc7) 5. Bd3?? { (4.51 → 2.19) Blunder. The following was best. } (5. Ncb5 cxb5 6. Nb5 Bd6 7. Nxa7 Bd7 8. Bb5 Bxb5 9. c3 Ne7 10. Qh5+ Ng6 11. g3 h6) 5... e5?? { (2.19 → Mate in 4) Your opponent can now force a win. The following was best. } (5... f5) 6. Bf5?! { (Mate in 4 → 10.37) Lost forced winning sequence. The following was best. } (6. Bg6+ hxg6 7. Qg4 Bxg4 8. Ne6 Qc7 9. Nxf8#) 6... Be6 7. Qg4 exd4?! { (10.53 → Mate in 4) Your opponent can now force a win. The following was best. } (7... Qc8 8. Bg6+ Kd8 9. Be8 Bb4 10. Ndb5 Bxg4 11. Bd7 Ke7 12. Nd6 Nh6 13. Nxb7 Ng4 14. Bxg4) 8. Bxe6?? { (Mate in 4 → -7.09) Lost forced winning sequence. The following was best. } (8. Bg6+ hxg6 9. Qg6+ Kd7 10. Qe8+ Kd6 11. Qxe6#) 8... f5 9. Qf4 Qh4 10. Kd1?! { (-6.44 → -10.30) Inaccuracy. The following was best. } (10. Qxh4 Nf6) 10... Qxf4?! { (-10.30 → -5.31) Inaccuracy. The following was best. } (10... Bd6 11. d3) 11. d3 g5 12. c3 Na6 13. b3 O-O-O 14. Ba3 Bb4 15. Rc1 b6 16. Re1 Nf6 17. e4 Ng4 18. f3?! { (-12.08 → Mate in 2) Your opponent can now force a win. The following was best. } (18. e5 Nxf2) 18... Ne3+ 19. Rxe3 dxe4 20. Bxb4 Rhe8 21. Kc2 Re2+ 22. Kd1 Rde8 23. Rc2 Rxc2# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting