playstrategy.org

 
FEN
[Event "Crazyhouse Shield Arena"] [Site "https://playstrategy.org/QT9i8JZL"] [Date "2024.01.21"] [P1 "Variant_Checkers"] [P2 "CyberShredder"] [Result "0-1"] [UTCDate "2024.01.21"] [UTCTime "12:37:15"] [P1Elo "1851"] [P2Elo "1913"] [P1RatingDiff "-9"] [P2RatingDiff "+131"] [Variant "Crazyhouse"] [TimeControl "3+2"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo, Normal"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6? { (1.41 → 2.98) Mistake. The following was best. } (3... Bc5) 4. d3?? { (2.98 → 0.89) Blunder. The following was best. } (4. Ng5 d5) 4... Bc5?! { (0.89 → 1.83) Inaccuracy. The following was best. } { C50 Italian Game: Giuoco Pianissimo, Normal } (4... Be7 5. Nc3 O-O 6. Be3 Ng4 7. Nd5 Nxe3 8. fxe3 d6 9. Nxe7+) 5. O-O?! { (1.83 → 1.20) Inaccuracy. The following was best. } (5. Nc3 O-O) 5... d6?! { (1.20 → 2.22) Inaccuracy. The following was best. } (5... O-O 6. Nc3 d6 7. Nd5 Nxd5 8. Bxd5 N@g4 9. c3 Ne7 10. d4 Nxd5 11. exd5 Bb6 12. h3) 6. Ng5?? { (2.22 → 0.16) Blunder. The following was best. } (6. Nc3 h6) 6... O-O?? { (0.16 → 2.52) Blunder. The following was best. } (6... O-O 7. Nxf7) 7. Nc3 Bg4 8. Qd2?? { (2.79 → -2.00) Blunder. The following was best. } (8. Nxf7 Rxf7) 8... h6?? { (-2.00 → 10.17) Blunder. The following was best. } (8... Bh5 9. Ne2 b5 10. Bxb5 Bxe2 11. Qxe2 Nd4 12. Qd1 Nxb5 13. c3 B@g4 14. B@f3 Bxf3 15. Nxf3) 9. Nxf7 Rxf7 10. P@g6 N@e6 11. gxf7+ Kxf7 12. Nd5?? { (10.97 → 1.65) Blunder. The following was best. } (12. Qxh6) 12... Ncd4?? { (1.65 → 6.07) Blunder. The following was best. } (12... P@f3) 13. Re1?? { (6.07 → -7.14) Blunder. The following was best. } (13. Ne3 Bh5) 13... P@h3?? { (-7.14 → -0.74) Blunder. The following was best. } (13... Nxd5 14. exd5) 14. R@g3?? { (-0.74 → -9.59) Blunder. The following was best. } (14. Ne3) 14... hxg2 15. c3 Nf3+ 16. Kxg2 Nxd2 17. Bxd2 P@f3+ 18. Kg1 Nxd5 19. Bxd5?! { (-32.71 → Mate in 6) Your opponent can now force a win. The following was best. } { P1 offers draw } (19. P@g6+ Ke8) 19... Bxf2+ 20. Kxf2 N@h3+ 21. Rxh3 Q@g2+ 22. Ke3 Qg5+ 23. P@f4 Qxf4# { P2 wins by checkmate. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting