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Something new for Othello?

So, I have this idea for a new Othello "variant".

It plays EXACTLY like Othello, but the goal is now to connect all your pieces orthogonally by the end of the game, and if both players achieved that goal, the player with the SMALLER amount of discs win the game.

I wonder how would strategies change with this, corner spaces would either somewhat decrease in value as it's harder to connect it to the other pieces, or maybe even increase in value because how it gives you access to edges.

What do you guys think?

Lines of action and Othello combined?
Hum sounds hard.

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