playstrategy.org

 
FEN
[Event "Atomic Arena"] [Site "https://playstrategy.org/hNHrEo5K"] [Date "2024.09.02"] [P1 "YusifF2"] [P2 "Champion22"] [Result "0-1"] [UTCDate "2024.09.02"] [UTCTime "10:09:31"] [P1Elo "1500"] [P2Elo "1305"] [P1RatingDiff "-419"] [P2RatingDiff "+23"] [Variant "Atomic"] [TimeControl "3+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. e3 e6 2. Nc3?! { (1.10 → 0.49) Inaccuracy. The following was best. } (2. Nh3 h6 3. Nc3 Bb4 4. Bb5 c6 5. Qh5 g6 6. Qe5 Qh4) 2... Qh4 3. g3 Qf6?? { (0.61 → 5.23) Blunder. The following was best. } (3... Qh5 4. Qxh5 Bb4 5. Nh3 f6 6. f3 d5 7. Kf2 d4 8. Kg1 Bxc3 9. e4 Nh6 10. Nf2) 4. Nf3?? { (5.23 → -2.00) Blunder. The following was best. } (4. f4) 4... d6?? { (-2.00 → 7.30) Blunder. The following was best. } (4... Nh6 5. g4 Nxg4 6. Qf3 Bb4 7. Rg1 Qf4 8. Rxg7 Nc6 9. Bb5 Kf8 10. Kf1 Nd4 11. Nd5) 5. Nb5?? { (7.30 → 1.52) Blunder. The following was best. } (5. Bd3 Kd8 6. Nb5 c6 7. Nxa7 h5 8. c3 b5 9. Bg6 Nh6 10. g4 hxg4 11. Bxf7 Ng4) 5... Qf5?? { (1.52 → 8.22) Blunder. The following was best. } (5... Nh6) 6. Nxc7?? { (8.22 → Mate in 5) Your opponent can now force a win. The following was best. } (6. Bd3 Nh6) 6... Qd5?? { (Mate in 5 → 11.34) Lost forced winning sequence. The following was best. } (6... Nf6 7. Bb5+ Kd8 8. e4 Qh3 9. d4 Qf1+ 10. Kd2 Qxd1#) 7. d4 Rc8 8. c3 b5 9. Ng5 Qxg5 10. Qf3 Nf6?! { (16.62 → Mate in 6) Your opponent can now force a win. The following was best. } (10... f5 11. Qh5+) 11. Qb7?! { (Mate in 6 → 13.27) Lost forced winning sequence. The following was best. } (11. d5 Rc5 12. Bxb5 Kd8 13. dxe6 d5 14. Qf5 Kc7 15. Qd7+ Kb6 16. Qxa7#) 11... Rc7 12. Qb8+ Rc8 13. Qb7 Rc7 14. Qa8+ Rc8 15. Qf3 Ne4?! { (12.98 → Mate in 1) Your opponent can now force a win. The following was best. } (15... g6 16. Bd3) 16. Qxe4? { (Mate in 1 → 8.22) Lost forced winning sequence. The following was best. } (16. Qxf7#) 16... b4 17. cxb4?? { (9.73 → Mate in 4) Your opponent can now force a win. The following was best. } (17. Bb5+) 17... Rc2 18. Kd1 Rxc1# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting