playstrategy.org

 
FEN
[Event "Chessgammon Medley Shield 2 Arena"] [Site "https://playstrategy.org/nhTjxv86"] [Date "2024.07.07"] [P1 "eva-12-4"] [P2 "Nappi"] [Result "0-1"] [UTCDate "2024.07.07"] [UTCTime "16:48:38"] [P1Elo "1520"] [P2Elo "1807"] [P1RatingDiff "-122"] [P2RatingDiff "+46"] [Variant "Chess"] [TimeControl "3 d/10"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. e3 { A00 Van't Kruijs Opening } Nf6 2. f3? { (0.17 → -1.02) Mistake. The following was best. } (2. d4 d5 3. Nf3 e6 4. b3 b6 5. Bb2 Bb7 6. Bd3 Nbd7 7. O-O Bd6 8. c4 O-O) 2... c5 3. e4 d6 4. f4?? { (-0.62 → -2.55) Blunder. The following was best. } (4. Nc3 e6 5. f4 Nc6 6. Bb5 Bd7 7. d3 a6 8. Bxc6 Bxc6 9. Nf3 Be7 10. Ne2 O-O) 4... Nxe4 5. d3 Nf6 6. h3 Nc6 7. g4 h6?! { (-3.23 → -2.36) Inaccuracy. The following was best. } (7... h5 8. g5 Nd5 9. c4 Nc7 10. Bg2 g6 11. Ne2 Bg7 12. Nbc3 Be6 13. Be3 Qd7 14. Nd5) 8. g5? { (-2.36 → -4.30) Mistake. The following was best. } (8. Nc3 g6) 8... hxg5 9. fxg5 Nd5?! { (-4.50 → -2.93) Inaccuracy. The following was best. } (9... Nh5 10. Qf3 Nd4 11. Qf2 g6 12. c3 Nf5 13. Ne2 Bg7 14. Bg2 Rb8 15. Nd2 b5 16. Ne4) 10. h4 g6 11. h5 gxh5 12. Ne2?! { (-3.90 → -6.08) Inaccuracy. The following was best. } (12. Rxh5) 12... h4?! { (-6.08 → -4.54) Inaccuracy. The following was best. } (12... Bg4 13. Qd2) 13. Nf4?! { (-4.54 → -6.66) Inaccuracy. The following was best. } (13. Bg2 Be6 14. c4 Nc7 15. Nbc3 Qd7 16. Be3 Bg7 17. Qd2 h3 18. Be4 Bf5 19. O-O-O O-O-O) 13... Nxf4 14. Rg1 Nh5 15. Rg4 Bxg4 16. Qxg4 Nd4 17. Qxd4 cxd4 18. c3 Bg7 19. cxd4 Bxd4 20. Be2 h3 21. Bxh5 Rxh5 22. g6?! { (-21.71 → Mate in 7) Your opponent can now force a win. The following was best. } (22. Bf4 Bxb2) 22... fxg6?! { (Mate in 7 → -25.87) Lost forced winning sequence. The following was best. } (22... h2 23. gxf7+ Kxf7 24. Nd2 h1=Q+ 25. Nf1 Qa5+ 26. b4 Qf5 27. Bf4 Qxd3 28. Rd1 Qhxf1#) 23. Kd2?! { (-25.87 → Mate in 8) Your opponent can now force a win. The following was best. } (23. Bf4 Bxb2) 23... h2 24. Ke1 h1=Q+ 25. Ke2 Qg2+ 26. Kd1 Rh1# { P2 wins by checkmate. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting