playstrategy.org

 
FEN
[Event "Weekly Crazyhouse Arena"] [Site "https://playstrategy.org/uM7AehsS"] [Date "2024.01.02"] [P1 "PST-Greedy-Tom"] [P2 "ChessPirate"] [Result "0-1"] [UTCDate "2024.01.02"] [UTCTime "02:23:16"] [P1Elo "1175"] [P2Elo "1694"] [P1Title "BOT"] [Variant "Crazyhouse"] [TimeControl "3+2"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. e3 { A00 Van't Kruijs Opening } d5 2. Bb5+? { (-0.60 → -1.69) Mistake. The following was best. } (2. Nc3 Nf6 3. d4 Bf5 4. Bd3 Bg6 5. Nf3 e6 6. Bd2 Nbd7 7. O-O Bd6 8. Nb5 O-O) 2... c6 3. Bd3?! { (-1.99 → -3.01) Inaccuracy. The following was best. } (3. Bf1 e5) 3... e5 4. Qh5?! { (-2.85 → -3.89) Inaccuracy. The following was best. } (4. Nc3 Nf6) 4... e4 5. Qe5+?! { (-3.38 → -4.67) Inaccuracy. The following was best. } (5. Be2 Nf6 6. Qh4 Bd6 7. Nc3 Nbd7 8. d3 Ne5 9. dxe4 Ng6 10. Qg5 h6 11. Qxf6 Qxf6) 5... Be6 6. Be2?! { (-4.38 → -5.67) Inaccuracy. The following was best. } (6. Bxe4) 6... Nf6 7. Nc3 Bd6 8. Qg5 O-O 9. h4?! { (-5.46 → -11.64) Inaccuracy. The following was best. } (9. d4 exd3 10. cxd3 h6 11. Qh4 Nbd7 12. Kf1 Ne5 13. f4 Nfg4 14. Qxd8 Rfxd8 15. P@f2 Nxd3) 9... h6 10. Qxf6 Qxf6 11. d4 exd3 12. Bxd3 P@e4 13. Nxd5 cxd5 14. Bb5?! { (-27.39 → Mate in 6) Your opponent can now force a win. The following was best. } (14. Nf3 exd3) 14... Nc6?! { (Mate in 6 → -26.65) Lost forced winning sequence. The following was best. } (14... Qxf2+ 15. Kxf2 Bg3+ 16. Kxg3 Q@e1+ 17. P@f2 N@h5+ 18. Kh2 P@g3+ 19. fxg3 Qxg3#) 15. Bxc6?! { (-26.65 → Mate in 6) Your opponent can now force a win. The following was best. } (15. Ne2 Bg4 16. P@e7 Bxe7 17. P@g5 P@f3 18. gxf6 fxg2 19. Q@g1 gxh1=Q 20. Qxh1 Q@h3 21. Qxh3 Bxh3) 15... bxc6?! { (Mate in 6 → -32.31) Lost forced winning sequence. The following was best. } (15... Qxf2+ 16. Kxf2 Bg3+ 17. Kxg3 Q@e1+ 18. P@f2 N@h5+ 19. Kh2 P@g3+ 20. fxg3 Qxg3#) 16. N@a6?! { (-32.31 → Mate in 3) Your opponent can now force a win. The following was best. } (16. N@d1 B@d3) 16... B@b5 17. N@e5 Q@f1+ 18. Kd2 Qxe5 19. P@h7+ Kxh7 20. P@g6+ fxg6 21. c4 Bxa6 22. cxd5 N@c4+ 23. Kc2 Qd3# { P2 wins by checkmate. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting