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FEN
[Event "Yearly Antichess Arena"] [Site "https://playstrategy.org/7r3xe7OH"] [Date "2026.05.01"] [P1 "PST-Greedy-Tom"] [P2 "Correspondence"] [Result "0-1"] [UTCDate "2026.05.01"] [UTCTime "10:29:32"] [P1Elo "1060"] [P2Elo "2032"] [P1RatingDiff "+0"] [P2RatingDiff "+1"] [P1Title "BOT"] [Variant "Antichess"] [TimeControl "3+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. a3?! { (0.15 → -0.84) Inaccuracy. The following was best. } (1. e3 e6) 1... e6 2. b4?? { (-0.98 → Mate in 18) Your opponent can now force a win. The following was best. } (2. c4 Bxa3) 2... Bxb4 3. axb4 c5?! { (Mate in 17 → -27.65) Lost forced winning sequence. The following was best. } (3... Qh4 4. Rxa7 Rxa7 5. b5 Qxh2 6. Rxh2 c6 7. bxc6 Nxc6 8. Rxh7 Rxh7 9. c4 b5 10. cxb5) 4. Rxa7 Rxa7 5. bxc5 Qb6 6. cxb6 Nh6 7. bxa7 d5?? { (Mate in 16 → 4.63) Lost forced winning sequence. The following was best. } (7... b6 8. axb8=N Ke7 9. Nxd7 Bxd7 10. f3 Kd6 11. g4 Nxg4 12. fxg4 Ra8 13. g5 e5 14. g6) 8. axb8=Q?? { (4.63 → 1.00) Blunder. The following was best. } (8. axb8=N) 8... b5?! { (1.00 → 1.75) Inaccuracy. The following was best. } (8... d4 9. Qxb7) 9. Qxb5 Ng4?? { (0.98 → Mate in 13) Your opponent can now force a win. The following was best. } (9... d4) 10. Qxe8?? { (Mate in 13 → 4.41) Lost forced winning sequence. The following was best. } (10. Qxd5 exd5 11. e4 Nxf2 12. Kxf2 dxe4 13. Ba6 Bxa6 14. c4 Bxc4 15. d4 exd3 16. Qxd3 Bxd3) 10... Rxe8 11. h3 Nxf2 12. Kxf2 g5?? { (3.85 → Mate in 12) Your opponent can now force a win. The following was best. } (12... Ba6 13. c4) 13. c4?? { (Mate in 12 → 4.26) Lost forced winning sequence. The following was best. } (13. e4 dxe4 14. Ba6 Bxa6 15. d4 exd3 16. Qxd3 Bxd3 17. Bxg5 Bxc2 18. Bd8 Rxd8 19. Ke2 Bxb1) 13... dxc4 14. Qb3?? { (4.23 → Mate in 8) Your opponent can now force a win. The following was best. } (14. Kg3 g4 15. Kxg4 h5 16. Kxh5 Bd7 17. Nc3 Ba4 18. Nxa4 Re7 19. Nc3 e5 20. Qb3 cxb3) 14... cxb3 15. h4 gxh4 16. Rxh4 e5 17. Rxh7 e4 18. Rxf7 Bf5 19. Rxf5 b2 20. Bxb2 e3 21. dxe3 Rxe3 22. Kxe3# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting