playstrategy.org

 
FEN
[Event "Othello Shield Arena"] [Site "https://playstrategy.org/GEu3eQqW"] [Date "2024.05.10"] [P1 "Nappi"] [P2 "Champion22"] [Result "1-0"] [UTCDate "2024.05.10"] [UTCTime "12:46:43"] [P1Elo "1349"] [P2Elo "1239"] [P1RatingDiff "+24"] [P2RatingDiff "-74"] [Variant "Othello"] [TimeControl "3+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. P@f4 P@f3 2. P@c5?! { (0.54 → -0.34) Inaccuracy. The following was best. } (2. P@e3 P@d3 3. P@c4 P@f5 4. P@e6 P@c3 5. P@d2 P@b4 6. P@b5 P@c2 7. P@c1 P@e1 8. P@g6 P@g5) 2... P@e6? { (-0.34 → 0.76) Mistake. The following was best. } (2... P@f5 3. P@g3) 3. P@d6 P@c6 4. P@e3?! { (0.54 → -0.42) Inaccuracy. The following was best. } (4. P@d7 P@c4) 4... P@e2?? { (-0.42 → 5.63) Blunder. The following was best. } (4... P@c4 5. P@b6) 5. P@f5 P@g5?! { (5.18 → 7.40) Inaccuracy. The following was best. } (5... P@f6 6. P@e1) 6. P@h5?! { (7.40 → 4.83) Inaccuracy. The following was best. } (6. P@d3 P@c3) 6... P@h6?! { (4.83 → 6.95) Inaccuracy. The following was best. } (6... P@d3 7. P@c3) 7. P@h7 P@b5 8. P@a5?! { (11.50 → 5.14) Inaccuracy. The following was best. } (8. P@f6 P@g6) 8... P@g6?! { (5.14 → 7.12) Inaccuracy. The following was best. } (8... P@d3) 9. P@e1?? { (7.12 → 3.05) Blunder. The following was best. } (9. P@f6 P@d3) 9... P@c4 10. P@f6 P@d1? { (4.83 → 10.25) Mistake. The following was best. } (10... P@d2 11. P@f2) 11. P@c1 P@g7 12. P@b6 P@a6 13. P@a7 P@b7 14. P@h8 P@d7 15. P@d8 P@c8 16. P@a8 P@d3?! { (26.62 → Mate in 16) Your opponent can now force a win. The following was best. } (16... P@b8 17. P@c7) 17. P@b8 P@c7 18. P@e7?! { (Mate in 15 → 34.04) Lost forced winning sequence. The following was best. } (18. P@c3 P@f7 19. P@e8 P@b2 20. P@a1 P@b4 21. P@e7 P@c2 22. P@a4 P@a2 23. P@b1 P@d2 24. P@f1 P@f2) 18... P@e8?! { (34.04 → Mate in 13) Your opponent can now force a win. The following was best. } (18... P@f2 19. P@a4) 19. P@f8 P@f7 20. P@b4 P@a4 21. P@a3 P@b3 22. P@d2 P@c3 23. P@g8 P@h4 24. P@h3 P@f1 25. P@g1 P@c2 26. P@g4 P@f2 27. P@g3 P@g2 28. P@h1 P@h2 29. P@b1 P@b2 30. P@a2 b2b2 31. P@a1 { Game ends by variant rule. } 1-0
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting