playstrategy.org

 
FEN
[Event "Othello - MSO Grand Prix 2024"] [Site "https://playstrategy.org/GISKcL8z"] [Date "2024.03.07"] [P1 "olidan"] [P2 "krtecci"] [Result "0-1"] [UTCDate "2024.03.07"] [UTCTime "19:24:15"] [P1Elo "1893"] [P2Elo "1949"] [P1RatingDiff "-19"] [P2RatingDiff "+17"] [Variant "Othello"] [TimeControl "10+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. P@f4 P@f3 2. P@e3 P@f5 3. P@e6 P@d3 4. P@g5?? { (0.65 → -1.20) Blunder. The following was best. } (4. P@c4 P@f6 5. P@e2 P@d2 6. P@c3 P@e1 7. P@g5 P@g6 8. P@h6 P@c5 9. P@c2 P@b5 10. P@g3 P@f2) 4... P@d6? { (-1.20 → 0.01) Mistake. The following was best. } (4... P@h5 5. P@e2) 5. P@c5?? { (0.01 → -2.36) Blunder. The following was best. } (5. P@c6 P@g6) 5... P@f6 6. P@d7 P@c4 7. P@g4?! { (-4.13 → -6.11) Inaccuracy. The following was best. } (7. P@g3 P@h4) 7... P@e7?? { (-6.11 → -1.86) Blunder. The following was best. } (7... P@h6 8. P@c2) 8. P@g3 P@g6 9. P@f8 P@e8?? { (-0.80 → 2.59) Blunder. The following was best. } (9... P@h6 10. P@h5) 10. P@e2?? { (2.59 → -5.89) Blunder. The following was best. } (10. P@d8) 10... P@h5?? { (-5.89 → 1.50) Blunder. The following was best. } (10... P@g8 11. P@f7) 11. P@d8 P@d2?! { (1.37 → 2.43) Inaccuracy. The following was best. } (11... P@h4 12. P@c6) 12. P@f2? { (2.43 → 1.28) Mistake. The following was best. } (12. P@h6 P@c6) 12... P@c3 13. P@c1?! { (1.54 → 0.72) Inaccuracy. The following was best. } (13. P@f7 P@f1) 13... P@c8 14. P@b8 P@c7 15. P@h6?? { (-0.41 → -3.41) Blunder. The following was best. } (15. P@b4) 15... P@h7 16. P@b5?? { (-2.54 → -18.12) Blunder. The following was best. } (16. P@c6 P@b4 17. P@f7 P@g7 18. P@b3 P@b6 19. P@a4 P@c2 20. P@a5 P@a6 21. P@b5 P@a3 22. P@b1 P@e1) 16... P@b3 17. P@c2 P@b4 18. P@f7 P@a6 19. P@a2 P@f1 20. P@d1?! { (-30.18 → Mate in 12) Your opponent can now force a win. The following was best. } (20. P@b7 P@d1) 20... P@e1 21. P@g1 P@a3 22. P@a4 P@h4 23. P@b7 P@a5 24. P@a7 P@b1 25. P@a1 P@b2 26. P@b6 P@c6 27. P@g7 P@a8 28. a1a1 P@g8 29. a1a1 P@h3 30. P@g2 P@h8 31. a1a1 P@h2 32. P@h1 { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
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