playstrategy.org

 
FEN
[Event "Othello Shield Arena"] [Site "https://playstrategy.org/2CDKUmoj"] [Date "2023.03.10"] [P1 "fish224"] [P2 "tititogepi"] [Result "0-1"] [UTCDate "2023.03.10"] [UTCTime "18:02:57"] [P1Elo "971"] [P2Elo "1632"] [P1RatingDiff "-3"] [P2RatingDiff "+1"] [Variant "Othello"] [TimeControl "3+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. P@e3 P@d3?? { (-0.03 → 4.55) Blunder. The following was best. } (1... P@f3) 2. P@c2?? { (4.55 → -0.48) Blunder. The following was best. } (2. P@c4 P@b5) 2... P@f4 3. P@c3 P@c4?? { (-2.74 → -0.25) Blunder. The following was best. } (3... P@f5 4. P@d6) 4. P@g3?? { (-0.25 → -4.46) Blunder. The following was best. } (4. P@b5 P@f2 5. P@c5 P@e6 6. P@g1 P@c6 7. P@d6 P@a5 8. P@a6 P@a7 9. P@b6 P@b4 10. P@a3 P@b7) 4... P@e6?? { (-4.46 → -0.63) Blunder. The following was best. } (4... P@f5) 5. P@f5?? { (-0.63 → -4.48) Blunder. The following was best. } (5. P@d6) 5... P@f3 6. P@f2 P@d2 7. P@e2?! { (-5.05 → -11.68) Inaccuracy. The following was best. } (7. P@c1 P@h3 8. P@d6 P@e2 9. P@e1 P@f1 10. P@c5 P@g4 11. P@e7 P@c6 12. P@g6 P@f7 13. P@g8 P@f6) 7... P@e1 8. P@d1 P@c1 9. P@b1 P@a1 10. P@b3 P@b2 11. P@a2 P@a3 12. P@a4 P@a5 13. P@b4 P@b5 14. P@c5?! { (-31.91 → Mate in 19) Your opponent can now force a win. The following was best. } (14. P@c6 P@c5 15. P@d6 P@b6 16. P@e7 P@f1 17. P@d7 P@h3 18. P@g2 P@h1 19. P@h4 P@h5 20. P@g1 P@h2) 14... P@f1 15. P@d7 P@f6?! { (Mate in 17 → -22.61) Lost forced winning sequence. The following was best. } (15... P@b6 16. P@a7 P@c7 17. P@b7 P@c6 18. c2c2 P@d6 19. P@a6 P@a8 20. P@b8 P@c8 21. P@d8 P@e8 22. P@e7) 16. P@g4 P@d6 17. P@e7 P@e8 18. P@f7 P@d8 19. P@c8 P@f8?! { (Mate in 14 → -26.05) Lost forced winning sequence. The following was best. } (19... P@b8 20. P@c6 P@b6 21. P@a6 P@c7 22. P@b7 P@h5 23. P@g2 P@a7 24. P@g5 P@g1 25. c2c2 P@f8 26. P@g7) 20. P@c6?! { (-26.05 → Mate in 13) Your opponent can now force a win. The following was best. } (20. P@c7 P@b8) 20... P@b8 21. P@a6 P@c7 22. P@b6 P@a7 23. P@g5 P@h5 24. P@h4 P@h3 25. P@g6 P@h6 26. P@g2 P@h2 27. P@g1 P@h1 { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
Reconnecting